![]() ![]() ![]() It is a native library (C++) which uses DirectX to render the game, and so some of its resources are external. Start by adding the DirectXSceneStore library to the project. The screenshots here are from Visual Studio Community Edition. This lab, and all subsequent labs in this series, are built using C# andĪssume you have a fundamental knowledge of the C# language. The game camera is exposed through a method to set the pitch and yaw, which will be used later. This library is called DirectXSceneStore and it is a panel which renders a 3D shooter game in a room with targets to hit. To simplify this tutorial, an msdn Windows 8.1 game sample has been extracted into a usable portable library. How to use face to manipulate a camera with face rotation.How to apply the face data on a canvas as an overlay for debugging purposes.How to add a reference to a pre-built native game library.Teaches you how to use the Kinect 2 to get face points and use them to manipulate a camera in a 3D game. Just read our simple guide on how to use Windows Hello.This lab is part of a series of hands on labs which teach you how to create a Windows 8.1 Store Application using almost every available feature of the Kinect 2. Once complete, you can then head to Settings to being using Windows Hello. Verify your test driver is offered as expected.Run the Windows Update application and check for updates, or in the Device Manager, right-click the target device and select Update Device Software.You do not need to restart the computer after this change. Exit from the Windows Registry Editor.Under \Partner subkey, create a string named "TargetRing" and key-in "Drivers" as the value.Create subkeys \DriverFlighting\Partner\.Open the Windows Registry Editor (regedit.exe). ![]() As always, heed caution when making changes in your system registry: To modify the system registry, you need to add just a few subkeys as directed by Microsoft.
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